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	<title>Comments on: <![CDATA[♥ Apples App store demo policy: does &#8220;Lite&#8221; count?]]></title>
	<atom:link href="http://noscope.com/2011/lite-version/feed/" rel="self" type="application/rss+xml" />
	<link>http://noscope.com/2011/lite-version/</link>
	<description>Snacksized portions of pointless stuff</description>
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		<title>By: opiu23</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10704</link>
		<dc:creator>opiu23</dc:creator>
		<pubDate>Fri, 04 Feb 2011 23:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10704</guid>
		<description><![CDATA[« don’t particularly object to these rules, though I do like to try a demo version before I shell out the dough.»

&amp; u can, just outside that program. which, imho, btw, sucks.]]></description>
		<content:encoded><![CDATA[<p>« don’t particularly object to these rules, though I do like to try a demo version before I shell out the dough.»</p>
<p>&amp; u can, just outside that program. which, imho, btw, sucks.</p>
]]></content:encoded>
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		<title>By: James John Malcolm</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10534</link>
		<dc:creator>James John Malcolm</dc:creator>
		<pubDate>Sun, 09 Jan 2011 16:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10534</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-10518&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-10517&quot; rel=&quot;nofollow&quot;&gt;James John Malcolm&lt;/a&gt;&lt;/strong&gt;,
Which once again seems to indicate that there are in fact, demos, in the Mac App Store — there’s just a psychological difference, and guidelines as to how you put your demo together.
&lt;/blockquote&gt;

True.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-10518"><p>
<strong><a href="#comment-10517" rel="nofollow">James John Malcolm</a></strong>,<br />
Which once again seems to indicate that there are in fact, demos, in the Mac App Store — there’s just a psychological difference, and guidelines as to how you put your demo together.
</p></blockquote>
<p>True.</p>
]]></content:encoded>
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	<item>
		<title>By: Joen</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10518</link>
		<dc:creator>Joen</dc:creator>
		<pubDate>Fri, 07 Jan 2011 13:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10518</guid>
		<description><![CDATA[&lt;strong&gt;&lt;a href=&quot;#comment-10517&quot; rel=&quot;nofollow&quot;&gt;James&#032;John&#032;Malcolm&lt;/a&gt;&lt;/strong&gt;, 

It would, yes.

Which once again seems to indicate that there are in fact, demos, in the Mac App Store -- there&#039;s just a psychological difference, and guidelines as to how you put your demo together. 

Video exporters with save disabled or with watermarks are probably still barred.]]></description>
		<content:encoded><![CDATA[<p><strong><a href="#comment-10517" rel="nofollow">James&#32;John&#32;Malcolm</a></strong>, </p>
<p>It would, yes.</p>
<p>Which once again seems to indicate that there are in fact, demos, in the Mac App Store &#8212; there&#8217;s just a psychological difference, and guidelines as to how you put your demo together. </p>
<p>Video exporters with save disabled or with watermarks are probably still barred.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James John Malcolm</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10517</link>
		<dc:creator>James John Malcolm</dc:creator>
		<pubDate>Fri, 07 Jan 2011 13:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10517</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-10516&quot;&gt;

Brian seems to disagree with this one. He points out the locked portions could be unlocked through in-app purchases.
&lt;/blockquote&gt;

Which would make it the same difference as 3. Wouldn&#039;t it?]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-10516">
<p>Brian seems to disagree with this one. He points out the locked portions could be unlocked through in-app purchases.
</p></blockquote>
<p>Which would make it the same difference as 3. Wouldn&#8217;t it?</p>
]]></content:encoded>
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	<item>
		<title>By: Joen</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10516</link>
		<dc:creator>Joen</dc:creator>
		<pubDate>Fri, 07 Jan 2011 13:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10516</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;comment-10515&quot;&gt;

On difference 2: In those cases the consumer still downloads the whole game, it takes up all the space of the whole game, but only part of it is used. Offering a Lite version resolves this.
&lt;/blockquote&gt;

Brian seems to disagree with this one. He points out the locked portions could be unlocked through in-app purchases. 

Thanks for the correction.]]></description>
		<content:encoded><![CDATA[<blockquote cite="comment-10515">
<p>On difference 2: In those cases the consumer still downloads the whole game, it takes up all the space of the whole game, but only part of it is used. Offering a Lite version resolves this.
</p></blockquote>
<p>Brian seems to disagree with this one. He points out the locked portions could be unlocked through in-app purchases. </p>
<p>Thanks for the correction.</p>
]]></content:encoded>
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	<item>
		<title>By: James John Malcolm</title>
		<link>http://noscope.com/2011/lite-version/comment-page-1/#comment-10515</link>
		<dc:creator>James John Malcolm</dc:creator>
		<pubDate>Fri, 07 Jan 2011 13:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://noscope.com/?p=7146#comment-10515</guid>
		<description><![CDATA[Good questions!

On difference 2: In those cases the consumer still downloads the whole game, it takes up all the space of the whole game, but only part of it is used. Offering a Lite version resolves this.

Difference 3 is still there in some Lite versions: you can do an in-game buy for extra levels or a &#039;new mode&#039;.

As for the refund: it&#039;s a hassle because you involve financial(/transaction) parties (many) more times, which is expensive, and is open to abuse.

PS. &quot;download as many times as you like&quot;]]></description>
		<content:encoded><![CDATA[<p>Good questions!</p>
<p>On difference 2: In those cases the consumer still downloads the whole game, it takes up all the space of the whole game, but only part of it is used. Offering a Lite version resolves this.</p>
<p>Difference 3 is still there in some Lite versions: you can do an in-game buy for extra levels or a &#8216;new mode&#8217;.</p>
<p>As for the refund: it&#8217;s a hassle because you involve financial(/transaction) parties (many) more times, which is expensive, and is open to abuse.</p>
<p>PS. &#8220;download as many times as you like&#8221;</p>
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